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Meccha Chameleon Game Modes — Increasing Tag, Reverse Chicken Race & Double

What is Increasing Tag (Increasing Oni) in Meccha Chameleon? Plus Reverse Chicken Race / Gyakusan, Normal, and Double Mode rules for v2.9.0.

By MecchaGuide Editorial Published Updated · verified v4.1.0

Quick answers

What is Increasing Tag in Meccha Chameleon?

Increasing Tag (also called Increasing Oni) turns tagged hiders into seekers immediately, so hunter count snowballs. Best for 6–10 player and streamer lobbies.

What is Reverse Chicken Race / Gyakusan Chicken Race?

A v2.4.0 points mode where hunters deduce the hidden player from body paint and find them for points, while the hider scores by staying hidden. See section 5.

Meccha Chameleon Game Modes — Increasing Tag, Reverse Chicken Race & Double — illustrated guide

Meccha Chameleon offers several lobby modes that change elimination rules and win conditions. Players search “Increasing Tag”, “Increasing Oni”, or “Reverse Chicken Race” — those names all map to modes below.

This guide covers Normal, Increasing Tag (Increasing Oni), Double, and Reverse Chicken Race (Gyakusan).


1. Game Modes Comparison

Feature / RuleNormalIncreasing Tag (Oni)DoubleReverse Chicken Race
Also searched asClassicIncreasing Tag / Increasing OniTwo huntersGyakusan / reverse countdown
Initial Seekers1 (usually)1Exactly 2Mode-specific hunter start
Upon EliminationSpectatorBecomes a SeekerSpectatorPoints / turn rules (v2.4+)
Win focusSurvive or clear mapSurvive the snowballSurvive dual huntHighest points
Best player count2–66–10 / streamer lobbies5–104–10

2. What is Increasing Tag?

Increasing Tag is the community/Steam search name for Increasing Oni. When a hider is tagged, they immediately join the seeker team. The round snowballs from 1 hunter to many.

Why the two names?

Name you may seeMeaning
Increasing TagEnglish search / community wording
Increasing OniIn-game / Japanese-origin label (“oni” ≈ seeker/demon)

Strategy is identical — only the label differs in guides and lobbies.


3. Normal Mode Strategy

Normal Mode is the classic hide-and-seek experience. When a seeker tags a hider, that hider is out and enters spectator mode.

  • Hider Strategy:
    • Focus on Longevity: Since you cannot respawn or help your teammates after elimination, prioritize safe, high-tier hiding spots.
    • Stay Still: Seekers have limited search resources. If you are painted correctly and your pose matches, you do not need to move.
    • Use the Whistle Wisely: Only whistle if you need to draw the seeker away from a teammate who is about to be found.
  • Seeker Strategy:
    • Systematic Sweeps: Without the pressure of new seekers joining, you have time to perform methodical room clears. Clear room-by-room on maps like Mansion.
    • Listen for Sounds: Footstep and rustling audio is highly distinct. Turn down music volume and focus on sound cues.

4. Increasing Tag / Increasing Oni Strategy

“Oni” is the Japanese word for demon or seeker. In this mode, whenever a hider is found and tagged, they immediately respawn as an additional Seeker. The game starts as a 1v9, but can quickly snowball into a 5v5 or a 9v1.

  • Hider Strategy:
    • Prepare for Chaos: Early game is relatively safe, but as soon as 1 or 2 hiders are tagged, the search pressure doubles.
    • Dynamic Relocation: Unlike Normal mode, staying in one spot the entire round is suicide. Once a teammate near you is caught, paint yourself a neutral color and relocate immediately while the new seeker is respawning.
    • Shadow Hiding: Seekers will clutter corridors. Hide in dark zones like the pipes in Sewer where flashlights are less effective.
  • Seeker Strategy:
    • Coordinate the Snowball: When you are the starting Seeker, prioritize tagging the weakest hiders first to get assistance.
    • Set up Grid Patrols: Once multiple hiders join the Seeker team, assign players to specific exits or zones to prevent hiders from rotating to cleared areas.

5. Reverse Chicken Race (Gyakusan)

Shipped in v2.4.0; patched in v2.4.1 and v2.5.0.

Goal: Deduce the hidden player’s identity from their body paint, find them first for points; if you are hiding, earn points by staying unnoticed. Highest score wins.

  • Hunters: Compare paint memory at reveal phases; use free cam on answer reveal when available.
  • Hiders: Paint deliberately so you look like another player’s pattern or a room prop — do not recycle the same bright accent every round.
  • Balance note (v2.4.1): Points for discovering the countdown were reduced (1000 → 500); mid-dropout turn bugs were fixed.

If paint or collision feels desynced on older builds, update to v2.7.0 (current live) after the v2.5.0 paint-sync fixes.


6. Double Mode Strategy

Double Mode forces exactly two starting Seekers from the beginning of the match. This mode is designed for medium-to-large lobbies where a single seeker would be overwhelmed by the map scale.

  • Hider Strategy:
    • Watch for Double Angles: Seekers will often sweep rooms in pairs. A spot that is safe from a front-facing flashlight might cast a shadow that is visible to a seeker entering from a side door.
    • Camo for Multi-Angles: Make sure your metallic and roughness paint settings are perfect. With two flashlights scanning, specular anomalies are twice as likely to be noticed.
  • Seeker Strategy:
    • Crossfire Sweeping: Walk together or enter rooms from opposing doors. Sweep flashlights at cross angles to reveal hider shadows that would otherwise match the wall flatly.
    • Split Large Maps: On maps like Indoor Country, split the search. One seeker clears the barn ground floor, while the other sweeps the upper lofts.

7. Host Settings & Customizing Rules

Lobby hosts can combine these game modes with custom lobby variables to balance the experience:

  • Timer Limits: Extend match timers to 6 minutes for Double Mode on large maps, or reduce to 3 minutes for Increasing Tag to give hiders a fighting chance.
  • Force Whistle Adjustments: By default, hiders must make noise every 45 seconds. For a stealthier match in Normal mode, increase this to 60 or 90 seconds. For faster Increasing Tag matches, keep it at 30 seconds.
  • For more setup guides or lobby connection troubleshooting, check out our Play with Friends Guide.

Clones, Hunter TPS, and modded browser servers shipped with v2.0.0. Live build: v2.7.0. See Clone System and Hunter TPS.

Related Guides

Frequently asked questions

Common player questions — written for search and AI citation.

Which game mode is best for large streamer lobbies?

Increasing Tag (Increasing Oni) keeps eliminated players in the hunt instead of long spectator waits — best for streamer viewer lobbies.

How does 'Double Mode' affect the Seeker radar?

Double Mode runs two Seekers at once. Community reports vary on whether proximity alerts are shared between both Seekers — treat radar behavior as lobby-dependent and confirm in your host's settings.

Can we configure different whistle intervals for different modes?

Yes. The host can adjust the Whistle Timer setting in the lobby options regardless of the game mode. However, in Increasing Oni, we recommend keeping the whistle timer short (30-45s) to offset the mounting pressure on the hiders.

Does Increasing Oni support Workshop maps?

Yes, all game modes support both official stages and custom Workshop maps. Note that on complex Workshop maps, Increasing Oni can get chaotic quickly once the Seeker count climbs.